Sheriff Bolt Weld reached into his jacket to check his timepiece. High noon was ticking ever closer, and with it, the 3-day eclipse. For three days every year, the sun blackened, allowing the swarms of mechani-bats and cybo-vamps to descend on the settlement he had peerlessly guarded for two generations. This time...something had changed.
For one, his Deputies had been found torn apart, CPU chips smashed, lenses shattered. Something inhuman had ambushed them and known exactly what was needed to shut them down. Townsfolk had been found drained of blood in their own homes. Livestock had been found mutilated, in front of what seemed like makeshift altars to...who knows what? This was more than Weld could cope with. He had been programmed to deal with the occult mechanical, not whatever this new threat was - could he get his townsfolk through the eclipse with their motherboards intact?
Comments? Questions? No idea what this figure is, previously had a sort of bowler hat. I replaced the head with one from a Darkson Designs Robot Trooper. A nice wacky conversion - I had been reading up on Mutants and Death Ray Guns whilst putting this guy together...
Showing posts with label Background. Show all posts
Showing posts with label Background. Show all posts
04 May 2013
28 April 2013
Vault 21 - Hunk, ex-Security Trooper
Hunk never did enjoy living underground. Although, he didn't really know much else, having been born and raised in Vault 21. After failing various scientific aptitude tests, Hunk was assigned a position in the security team. Unfortunately, Hunk's heavy-handed approach to handling minor infractions (and a propensity to break out the frag grenades upon sight of the smallest radroach) saw him sent off into the wasteland in order to bring back a water chip...
Hunk is a not-Gears of War COG trooper from the Reaper Chronoscope range. I liked the figure but could never quite figure out what to do with him. I'd painted him in olive green, then in dark grey, then finally decided to turn him into a Vaultie that had "appropriated" some pieces of armour from a Brotherhood of Steel member.Comments? Questions? This is another figure painted months ago that had been languishing in the blog queue. It feels good to finally get these posted up!
26 April 2013
Vault 21 - Hercules, Ghoul Gunslinger
Meet Hercules - the ghoulish gunslinging ex-Vaultie that can hole a bottlecap at 30 paces...
I wish Copplestone Castings would add more to the Future Wars range. There's lots of cool stuff there, but loads of space for more Fallout-inspired goodness! Herc is for my post-apoc project, but I do love multi-use miniatures - he could rather easily slot into the Dredd universe too!24 April 2013
Post-Apoc: Powder Gangers
A lovely figure picked up second hand from a forum - I intend to use these as an objective marker rather than a gang member. The paint-scheme was inspired by the Powder Gangers from Fallout: New Vegas. Does anyone know what range the figure is from? Nice quick paint-job (I tried to get quite a bit of variation in the browns/tans of the jackets and trousers).
Comments? Questions? Hmm, a full gang of these might be nice...
Comments? Questions? Hmm, a full gang of these might be nice...
22 April 2013
The White Snakes Cartel
Finally, a nice group shot of the White Snakes plus their hired assassin. Time to get some games in...
20 April 2013
White Snakes Cartel - Red Spectre, Hired Assassin
The last member of the White Snakes Cartel, a hired assassin operating under the code-name Red Spectre.
Red Spectre was hired to "rub" the leader of a rival cartel. The target was wiped out, but was revealed to be an undercover Judge. The fallout from the death of the Judge sent the White Snakes leader his confidants into hiding in a Cursed Earth enclave. Spectre agreed to accompany them for a hefty fee, adding some long-ranged skill to the force of crims...Red Spectre is an Infinity miniature - I'm not sure which particular faction though, can anybody help me out? The only modification to the stock model was the removal of the long braid at the back of the helmet. I love the rifle she has, in game it'd be some sort of heavy las rifle. Another miniature that could easily work in Necromunda or Firefly-esque settings.
Comments? Questions? The last few models posted have actually been finished for a few months now...actually, around 6 months come to think of it! Bloody real life/work getting in the way!
18 April 2013
White Snakes Cartel - Thud, Cyborg Bodyguard
This gentleman is THUD, the cybernetic-organic bodyguard of Klint Gargant, leader of the White Snakes Cartel. The figure is from Reaper Miniatures' Chronoscope range.
This is actually the second time I've painted this miniature - the first time seemed to be a bit of a rush-job, then paint began chipping off rather easily. I removed the paint (alongside his boss, who was stripped at the same time) and repurposed them for this project.
Comments? Suggestions? He's intended for the Judge Dredd Miniatures Game, wherein cyborgs have some precedent (Mean Machine Angel).
This is actually the second time I've painted this miniature - the first time seemed to be a bit of a rush-job, then paint began chipping off rather easily. I removed the paint (alongside his boss, who was stripped at the same time) and repurposed them for this project.
Comments? Suggestions? He's intended for the Judge Dredd Miniatures Game, wherein cyborgs have some precedent (Mean Machine Angel).
16 April 2013
Necromundan Bestiary: Clawed Lasher (Thrullg)
I loved this miniature when I first saw the pre-release photos - it's a Thrullg from the Privateer Press Hordes range. I knew I'd have to buy it (this impulse seems to happen quite regularly...) and purchased it as soon as I could!
I gave him a standard 40k-style 40mm base as I can see him being used alongside Necromunda figures more than I can see myself playing Hordes. I would use him as a "big bad" in the Necromundan Underhive or even as a Dark Eldar Clawed Fiend. Comments? Suggestions? I actually used a rather luminous shade of Vallejp green whilst highlighting the figure, but that seems to have been somewhat washed out by the camera...
06 February 2013
White Snakes Cartel - Sicarii
++++Justice Department - All Points Bulletin ref. 63748/BK –
Addendum ++++
Also seeking for questioning – misc. Sicarii (“Daggers”) of
the White Snakes Cartel. Believed to be incognito in rad-zones or possible
"Cursed Earth" criminal enclave. Wanted in connection to crimes
committed in Mega City One, Brit-Cit and Murphyville, not limited to:
Aggravated Assault, Aiding and Abetting, Arson, Assault,
Battery, Bribery, Hab Burglary, Conspiracy to Defraud, Disorderly Conduct,
Disturbing the Peace, Embezzlement, Extortion via Bodysharking, Extortion via
Psyco, Fraud, Harassment, Hate Crime, Identity Theft, Kidnapping, Money
Laundering, Murder, Perjury, Public Intoxication, Stimm
Cultivation/Manufacturing, Stimm Possession
Stimm Trafficking or Distribution, Driving Under the Influence of
Stimms, Sugar Possession, Tax Evasion, Tek Crime, Theft, Tri-D Fraud and Umpty
Trafficking with intent to supply.
Sicarii can be identified by White Snakes Cartel uniform –
green rain slicker w/ White Snake markings, shaven head and implant optics.
Known accomplices – lieutenant Klint Gargant, cyber-organic
bodyguard Rockface, numerous hired assassins and blitzers.
Cred reward offered for information leading to the
arrest/termination of target/s.
++++All Points Bulletin Ends++++
The bullet shields to accompany Klint Gargant, who was posted earlier. These miniatures are from East Riding Miniatures "Corporate Wars" range - I actually received these by accident a couple of years ago - I ordered some of the Corporate Enforcers and these guys arrived in their place. The correct minis were sent out very quickly and I was told to keep these - I never really had a place for them until recently! They fit with the bald head/long jacket of Klint. I still have another two additions to this gang to post up and then I will show the gang altogether.
26 January 2013
White Snakes Cartel - Klint Gargant, Crime Boss
++++Justice Department - All Points Bulletin ref. 63748/BK++++
Currently seeking for questioning - Klint Gargant, Lugarteniente (Lieutenant) of the White Snakes Cartel. Believed to be incognito in rad-zones or possible "Cursed Earth" criminal enclave. Wanted in connection to crimes committed in Mega City One, Brit-Cit and Murphyville, not limited to:
Aggravated Assault, Aiding and Abetting, Arson, Assault, Battery, Bribery, Hab Burglary, Conspiracy to Defraud, Disorderly Conduct, Disturbing the Peace, Embezzlement, Extortion via Bodysharking, Extortion via Psyco, Fraud, Harassment, Hate Crime, Identity Theft, Kidnapping, Money Laundering, Murder, Perjury, Public Intoxication, Stimm Cultivation/Manufacturing, Stimm Possession Stimm Trafficking or Distribution, Driving Under the Influence of Stimms, Sugar Possession, Tax Evasion, Tek Crime, Theft, Tri-D Fraud and Umpty Trafficking with intent to supply.
Cred reward offered for information leading to the arrest/termination of target.
++++All Points Bulletin Ends++++
Klint is a Reaper Miniatures figure that I finished a few months back after the Mega City One Justice Department team, as the leader of a gang of crims for the Judges to hunt down. I had fun writing up the list of this upstanding gentleman's crimes - more of the gang will appear in the next week, including a genhanced bodyguard with implant weaponry, some dumb criminal thugs and a hired sniper assassin...
Currently seeking for questioning - Klint Gargant, Lugarteniente (Lieutenant) of the White Snakes Cartel. Believed to be incognito in rad-zones or possible "Cursed Earth" criminal enclave. Wanted in connection to crimes committed in Mega City One, Brit-Cit and Murphyville, not limited to:
Aggravated Assault, Aiding and Abetting, Arson, Assault, Battery, Bribery, Hab Burglary, Conspiracy to Defraud, Disorderly Conduct, Disturbing the Peace, Embezzlement, Extortion via Bodysharking, Extortion via Psyco, Fraud, Harassment, Hate Crime, Identity Theft, Kidnapping, Money Laundering, Murder, Perjury, Public Intoxication, Stimm Cultivation/Manufacturing, Stimm Possession Stimm Trafficking or Distribution, Driving Under the Influence of Stimms, Sugar Possession, Tax Evasion, Tek Crime, Theft, Tri-D Fraud and Umpty Trafficking with intent to supply.
Cred reward offered for information leading to the arrest/termination of target.
++++All Points Bulletin Ends++++
Klint is a Reaper Miniatures figure that I finished a few months back after the Mega City One Justice Department team, as the leader of a gang of crims for the Judges to hunt down. I had fun writing up the list of this upstanding gentleman's crimes - more of the gang will appear in the next week, including a genhanced bodyguard with implant weaponry, some dumb criminal thugs and a hired sniper assassin...
27 December 2012
Piratical Scum
When Dark Vengeance hit the shelves I immediately invested in the Cultists from an eBay reseller - After pondering various uses for them, I finally decided that they would best suit the role as "generic 40k scum". The plan was to make them look a little less rag-tag (removing completely makeshift weaponry - the barbed wire-wrapped maces, the morning star-esque weapons and replacing them with swords and axes) and a little less Chaotic (replacing certain heads with too many lenses, removing the little cult symbols and brands). Above is how they look right now...
I'm pretty close to being able to base the squad and crack open the undercoat - I have a few more weapons to replace and a few heads to put together - I'm thinking more of the Thunder Warrior-esque helmet you can see above. I've always liked the classic design and I figure that it's quite different for this squad of marauders - I reckon they'd love to think of themselves as "as tough as the Thunder Warriors of legend!" - they might even call themselves that!
For those not familiar with the Thunder Warriors or Thunder pattern armour, see above - they were the proto-Space Marines, the first ones created by the Emperor to unite Terra before he created the Primarchs and Space Marine Legions. I've wanted to put the conversion together for a while but never had much reason - I finally found one!
Comments are most welcome - I should have a chance to work on these early in the new year!
My favourite is the leader of the band of merry savages - I wanted to be able to use them as pirates playing on the Space Hulk tiles, or a marauding band of thieves on an Imperial planet. I've filled in the Chaotic symbols on the armour plates and replaced the sword blade. I kept the guard on the weapon and used an axe from an old Commissar. I also gave him a flintlock pistol to fit the piratical scheme and my favourite part - the bearded head from the Space Wolf sprue, originally meant for a Scout. It fit my vision for the miniature perfectly!
Finally, the flamer trooper - I wanted to put up another picture of this guy as the camera washed out all the detail on the head. Seemed to fit the miniature perfectly - I love the gloves on this miniature!I'm pretty close to being able to base the squad and crack open the undercoat - I have a few more weapons to replace and a few heads to put together - I'm thinking more of the Thunder Warrior-esque helmet you can see above. I've always liked the classic design and I figure that it's quite different for this squad of marauders - I reckon they'd love to think of themselves as "as tough as the Thunder Warriors of legend!" - they might even call themselves that!
For those not familiar with the Thunder Warriors or Thunder pattern armour, see above - they were the proto-Space Marines, the first ones created by the Emperor to unite Terra before he created the Primarchs and Space Marine Legions. I've wanted to put the conversion together for a while but never had much reason - I finally found one!
Comments are most welcome - I should have a chance to work on these early in the new year!
19 September 2012
Gas Canisters
I picked up some gas canisters from Black Cat Bases as I thought they'd be a decent game-changer in the zomb-apoc setting. Inspired by Left 4 Dead, the gas canisters would be strategically set up by survivors when they're holding out, or passed by whilst making an escape attempt. The survivors could then shoot the canisters, causing an explosion and taking out any nearby zeds. Noisy, but effective...
12 September 2012
Xenos Mercs - The Full Pack
The Guard-Pack complete - I'm happy with how these now stand, but I may add a couple of other miniatures to the team. Maybes a human leader, or a couple of other Xenos...
Comments are most welcome - I have lots more painted goodness coming up!
Comments are most welcome - I have lots more painted goodness coming up!
11 September 2012
Xenos Mercs - The Arjuk
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| Erkon wields a massive axe that most of the Kraanites would struggle to lift. |
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| He backs up the axe with a shotcannon and short-sword. |
The bulk of Erkon is typical of his race - he adds a good amount of muscle to the Guard-Pack. Arjuks are useful for dealing with the heavier troops that the Packs sometimes come up against - particularly some of the larger fauna roaming the wastes and jungles surrounding Groundfall.
This big guy is from a double pack in the old Cobalt-1 range, now sold here: Erkon & Manchos from Black Hat Miniatures. I decided to keep to the name given to him in the old range (at least...I guess that's him, not the small guy?). I only just realised how much he looks like a Hordes Trollblood of some sort... I gave him the axe-head, sheathed shotgun and sword from a 40k Ork.
10 September 2012
Xenos Mercs - Guard-Pack pt.2
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| The rest of the Kraanites, following the scent of their pack-brothers... |
Kraanite hounds are tenacious fighters, fiercely loyal to their employers and consumnate scavengers - their weaponry and equipment is often taken from their defeated enemies. This approach works well for the Guard-Pack stationed in Groundfall, as fresh supplies to the settlement are often limited.
These are from the old Cobalt-1 range, now sold here: Ar-Men from Black Hat Miniatures. I have a bunch of other figures from this range - lots of really cool stuff - nice aliens to add to your 40k skirmishes.
09 September 2012
Xenos Mercs - Guard-Pack pt.1
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| Part of the pack, picking up the scent of their target. |
On the turbulent planet of Araskh, a Kraanite pack has operated as guards for various merchant interests over the past several years. Through use of translator tech built into their harnesses they are able to communicate with the various races that make up the shantytowns bordering the worlds major settlements.
These are from the old Cobalt-1 range, now sold here: Ar-Men from Black Hat Miniatures. They're lovely sculpts by Bob Naismith, with a real Rogue Trader feel. I left these stock - I couldn't think of anything I wanted to add to them. These will be joined by another three and a heavy hitter, as mercenaries in my wasteland setting.
25 August 2012
Dark Vengeance
Bloody brilliant! Dark Vengeance pictures have been online for a week or two now, and I have some favourites...
I'm gona need about 60 of the Chaos Cultists - I have a million and one ideas for their use buzzing about in my head...
This guy may be my favourite of the lot. The gloves and tabard really make it. I'd love to see him with the masked head removed and a hairy flagellant head (with sculpted mask) added!
I absolutely love the Chaos side of this set - on the plus side for Dark Angels players, it's going to be amazingly easy to start up a new force - I can see eBay being flooded with that side of the box. It kind of sucks that today is payday and the pre-orders have gone online on every webstore! Must. Not. Purchase!
I'm gona need about 60 of the Chaos Cultists - I have a million and one ideas for their use buzzing about in my head...
- Frateris Militia - I have some gasmask heads with turbans from Ramshackle Games that would suit these figures well - I'd lop off their heads, replace them, remove any chaotic icons, add prayer script/purity seals/personal Imperial icons. They're basically cultists for the Imperial Church, so these fit well.
- Redemptionists - similar conversion, with various different masked heads instead.
- Ash Waste/Desert Nomads - probably the least converting required - maybe more shawls and water bottles, everyone gets a gas mask/rebreather.
- Imperial Workers Militia/Scratch Company - like the ones from Necropolis. Formed from loyalist Imperial civilians who have banded together to resist invasion from
. I'd swap in some bare heads, maybes some Lasguns on a few of them. - Genestealer cultists - again, head swaps, new icons, pretty much done!
- ...and so on! Anyone have other suggestions?
This guy may be my favourite of the lot. The gloves and tabard really make it. I'd love to see him with the masked head removed and a hairy flagellant head (with sculpted mask) added!
I absolutely love the Chaos side of this set - on the plus side for Dark Angels players, it's going to be amazingly easy to start up a new force - I can see eBay being flooded with that side of the box. It kind of sucks that today is payday and the pre-orders have gone online on every webstore! Must. Not. Purchase!
27 June 2012
The good ship Serenity
This had been in my box of miscellaneous miniatures-to-paint for a good while - it came from Ground Zero Games and I had planned on using it in Battlefleet Gothic, or a similar system, to tie in with some Inquisitor games. It'd be a small inter-system ship for ferrying an Inquisitor and his retinue between planets, or a ship to be escorted out of harms reach. Quite a nice figure - I realise that it'd be hideously out of scale compared to the ships in BFG, which is why I had other ideas for it too. I picked up some of the em4 Miniatures plastic spacecraft a couple of years back, with plans to use them in a sort of chase scenes for the various games I want to play - this would have featured!
26 June 2011
Draxii Kill-Group
Introducing the Draxii Kill-Group Tarbosaur - a squad of vicious mercenaries renowned for their ruthlessness and endurance in combat scenarios. Hunting in packs, the Draxii are available to the highest bidder and are often employed in the Eastern Fringe by those seeking to strengthen their offensive capabilities.
Armed with pulse repeaters of xenos origin as well as a flamethower, the pictured Kill-Group are equipped for anti-infantry assaults, using the flame weapon to flush their enemies out of cover and the pulse repeaters to put them down.

Draxii armed with pulse repeater - note combat harness and warknife, standard equipment for every warrior.
Draxii armed with flamethrower with fuel reserve.

Draxii armed with pulse repeater - note fragmentation grenades of Draxii manufacture, as well as additional ammo for backup pistol.
These miniatures are from Khurasan Miniatures, who recently announced a temporary suspension. Very much a shame, as they have some fantastic miniatures, particularly the 15mm ranges - here's hoping they're back open properly come Fall '11 as mentioned on the site.
Labels:
40k,
AE Bounty,
Background,
Necromunda,
Starport,
Wasteland
02 June 2011
New Imperial Guard Force
Been working on a new Imperial Guard force of my own creation - I've yet to work on names and suchlike, but the concepts I'm wanting to combine are the Savlar Chem Dogs and the Armageddon Ork Hunters. In my case the regiment is recruited from a mining world basically run by these big mining guilds (read: unions/big gangs with semi-official backing). The vast majority of miners are kept on-world to do the job they're supposed to be doing, whilst the dregs, the criminals and guys who forget that they're supposed to be miners and become full-time gangsters get rounded up every couple of years, forced to work together and shipped off to fight the enemies of the Imperium of mankind!
My particular force have the added fluff bonus of having been used against a couple of roving greenskin warbands and whittled down into a veteran core. So, these guys will nick anything they need, will always be properly tooled up, sport gasmasks from their mining days. There'll be a bunch of tattoos as well, want to make these look quite interesting!
Another reason I went for this theme is that I had a bunch of Catachans with no real place to use them. Thought I'd write a small list and build to that, getting the Cats sorted before I start with the Cadians, which the main part of my Imperial Guard will comprise of (although, modified, plenty of added equipment, bit more realistically than standard Cadians anyway!) - I also had a pack of the Pig Iron heads (with another pack of 20 on the way!) and wanted to use them! Phew!
This is my first infantry squad for the platoon - any name ideas for the regiment would be most appreciated. I'm thinking grey fatigues on these guys, but that's open to opinion too. This squad is: Sarge w/ laspistol/chainsword, Heavy Bolter (Stubber modelwise) and Grenade Launcher.
They're mostly Catachan torso and legs with mostly Catachan arms, but with other arms from the fantasy Chaos Marauders and Beastmen, pouches and sheathed blades from all over the place. I wanted a good mix of lasrifles, so there's Cadian, Catachan and Elysian in the force, as well as Maxmini AK47s as autoguns.
The squad's "Heavy Bolter" used an Imperial Guard accessory sprue Heavy Stubber, bipod from the Space Marine Scout plastics, and a handle on the top of the gun from the accessory sprue searchlight.
The rear of the Sarge showing his great Necromundan chainsword, equipment belt and bionic leg (borrowed from a plastic Necron).Here's the current forcelist:
Imperial Guard - Armageddon Ork Hunters/Savlar Chem Dogs-esque regiment.
Troops
Infantry Platoon
Platoon Command Squad (5 men) @30pts
Platoon Commander - Power Sword @10pts
Platoon Standard @15pts
Heavy Flamer @20pts
Flamer @5pts
Squad Total - 80pts
Infantry Squad (10 men) @50pts
Heavy Bolter @10pts
Grenade Launcher @5pts
Squad Total - 65pts
Infantry Squad (10 men) @50pts
Heavy Bolter @10pts
Flamer @5pts
Power Sword @10pts
Squad Total - 75pts
Special Weapon Squad (6 men) @35pts
3 Sniper Rifles @15pts
Squad Total - 50pts
Fast Attack
Scout Sentinel Squadron (3 Sentinels) @105pts
Autocannon, Hunter Killer Missile @15pts
Autocannon, Hunter Killer Missile @15pts
Heavy Flamer @5pts
Squad Total - 140pts
Force Total - 410pts
This is my current list for them - for a mini-campaign against a mates Ork force. I'm planning on assembling everything for this force before undercoating - I have around about 12 models left to assemble, with approximately another 20 to expand the force with, with a current mock-up of my army's version of Colonel Iron Hand Straken. I'm very happy with that particular model and will be showing it shortly!
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